Traps destroyed by hostile action may return damaged objects. Deconstructing a trap leaves the components used in its creation on the ground around the tile. Traps can be deconstructed by pressing t to view the trap (or q, although the name of the trap will not be displayed until it is flagged for removal), followed by x to remove it. It is possible to determine the state of a trap (loaded/unloaded) and the components it contains using the t query. If put into a stockpile or claimed, captured individuals will be prevented from escaping. If a cage trap has captured something while forbidden and been left alone for an extended period of time (nearly a year or longer) the caged individual escapes and you will get the announcement "Something has emptied a cage!". Alternatively, simply order your dwarves to stay within a safe burrow until any threats have been dealt with. Note that forbidding a trap after it has been triggered doesn't help, as the job to refill the trap has already been issued in that case, so a mechanic will carry a stone out to the trap anyway. Just remember to unforbid them when things calm down, so the traps are all ready for next time. Forbidding traps after they are built will keep Urist McSuicide from deciding to reload a trap in the middle of a siege. In combat situations, mechanics have a nasty habit of wanting to reload (or clean) traps when they are triggered, regardless of who or what might be near them. Note that only dwarves with the mechanic labor enabled will reload cage, stone, or weapon traps. Conscious dwarves do not set off self-triggered traps. Any unconscious creature will trigger traps, including your own dwarves. Stone-fall, weapon and cage traps will be triggered by most hostile entities entering their tile, with the possible exception of thieves, flying creatures and other occasional fun surprises. Traps will block the passage of caravan wagons. They can be built indoors or outdoors on a vacant floor (natural or constructed). Most traps need one mechanism, a dwarf with the mechanic labor designated (more skilled mechanics take less time to build a trap), and at least one other component depending on the type of trap – a stone, a cage, or one or more weapons. Traps can be built from the build-> Traps/Levers menu. On the other hand, they are immobile and can only lie in wait for foes to walk over them. Unlike soldiers, they're always on duty, and, once set up, need less management. I can't find any of my screenshots, which is a shame because this was one of my favorite forts.Traps are a relatively quick and easy method of defending a fortress. After taking three hits from a lasher, she lept down fearlessly to her own demise. She punched no fewer than four goblins off the highest bridge, one of which hit the wall on the way down and exploded. The militia were in the caverns when an ambush stormed the entrance. She died in the hospital after refusing to drink or eat.īut my favorite tale from this fortress was Fikod Praisebeards, the legendary armorsmith. A depressed child who failed to complete an artifact threw herself into the pit where she failed to kill herself. One tantruming parent deconstructed a bridge, stranding 23 citizens for months before I noticed. Have a pit some 50 odd z levels deep made things interesting. The pit ended in the first cavern layer, which was then walled off and gradually colonized. The idea was to use bridges and separate each level into quarters to force dwarves to pass the open air and reduce cave adaptation. I've done something similar before, I had a fortress that had a 3x3 staircase reaching down with twenty tiles of open space. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar!
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